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Watch the extraordinary nature of the four magnificent seasons on Planet Earth, and how animals and plants rise to the new challenges each season brings.

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Taken from ‘Earth’s Great Seasons’ (2016)
Every year, spectacular seasons transform our planet. These beautiful stand alone films explore the unique opportunities and challenges posed by each season. Spring brings new life, but it’s also a dash to wake up and get ahead of everyone else. Summer is a time of long days and glorious abundance. But the living isn’t always easy when the temperatures rise. Autumn brings the world’s most spectacular transformations. It’s also the last chance to breed, to grow up, to stock up before the cold returns. And during winter – the most magical, dramatic season of all – animals find inventive ways to survive. Narrated by Andrew Scott.

Welcome to BBC EARTH! The world is an amazing place full of stories, beauty and natural wonder. Here you’ll find 50 years worth of entertaining and thought-provoking natural history content. Dramatic, rare, and exclusive, nature doesn’t get more exciting than this.

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BBC Earth: Bringing you face-to-face with heart-pounding action, mind-blowing ideas and the sheer wonder of being part of this amazing planet we call home…brought to you by SloppBoxx.Com.

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13Comments

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    • 3
      @Jesus_not_God_he_worship_him

      Have you ever played games like GTA, survival games, or Happy Farm, or watched movies? Games have a creator who makes the sound and image files, movements, stages, systems, laws, and scenarios. Then, the player comes and uses these elements, throws a seed, waters it, and watches the plant grow on its own, but he knows it was created by a maker who designed the images, movements, the planting system, and its laws. The player uses this knowledge to discover planting methods, recipes for food, and devices to build. As he continues, he puts things together, discovering devices made by the game creator, including weapons, houses, and monsters—all prepared in advance with sound, image, movement, and laws. The player extracts these things, and the development of devices and weapons follows a path prepared by the game maker through the stages of the game. The story progresses from beginning to end, with the player’s energy and life bar decreasing, and treatment and food methods for recovery. Similarly, movies present scenes that emerge one after another, caused by previous scenes, as though no one made them. But we know these scenes were filmed, collected, and arranged. Each scene follows from the one before it and is presented to us in sequence.

      In the same way, God made games and movies a sign for us, showing His creation of everything, preparing it in advance, and making it function according to the reasons He set. Every image, sound, movement, and scenario appears to us for logical reasons, governed by laws. We discover and use these, just like in games and movies. There’s a complete script written before filming, just as God wrote everything in the preserved tablet. Then, it is divided into parts for each scene, which are given to the actors. Similarly, fate descends from the preserved tablet every year on the Night of Destiny. In animated films, each scene, image, and sound is created and presented as though it comes from nowhere.

      So, what makes you disbelieve in God? Is it because you cannot find a direct link between Him and the universe? Does the game maker or the movie director come to you and create the game or movie in front of you, standing by while you play or watch it? No, you are like a character in the game or movie, never seeing its maker or how it was created. You wander, discover, and use the things created for you. God created everything, starting with the Big Bang, which is like the beginning of a game or movie, and it will continue until the end day, like the conclusion of a game or film, with all its stages, collection, organization, and evaluation. The scenarios, tools, devices, events, and values, such as good and evil or conflict, all stem from the universe God created. Making games and movies is proof to people that the universe, with its image, sound, pixels, movement, tools, laws, story, beginning, and end, was created by God.

      Do you want God to appear and make everything before you with His hands? Game and movie makers do not do that. They create things for you and allow you to discover, create, and make them with your own hands, while providing logical reasons that make them function automatically. You know everything is programmed. Every atom’s weight in the universe is like the pixel in a game. You are like a character in a game, walking, discovering, planting, with night and day alternating as in reality, and rain falling, creating, and finding laws, order, and things that automatically emerge according to the law. You encounter challenges, develop your equipment, and come across stories and people. The matter has a beginning and an end, and all of it is created. Didn’t the makers of games and movies imitate them from the universe? Isn’t everything created that points to the fact that the original thing was also made? Can you find a Chinese phone made to imitate the iPhone without the iPhone also being made first, but better? Glory be to my Lord, who created the universe, perfected it, and refined it with the greatness of what is in it, its long duration, and the vast number of things within it—events, people, characters, and materials—programmed into a great work. What game and movie makers are trying to imitate, they will never fully replicate, as a sign that the universe, with all its complexity, was created by a great Creator.

    • 4
      @Jesus_not_God_he_worship_him

      {Just like in video games, when we reach an advanced and more complex level compared to the previous simple one, we need to upgrade our weapons to match it. In the game, the process of evolution, its stages, development materials, and the rules of progression are all created by the game designers. Similarly, the universe begins with something it is compelled to have and cannot act without; it doesn’t originate from it but evolves when it finds its sustenance has changed, which challenges it. Thus, it develops its tools, like animals evolving their attacks and adapting to their environment whenever the defense of their prey evolves. Just as tough monsters in advanced levels of the game force us to upgrade our weapons, the monsters then evolve stronger defenses, so we develop even more powerful weapons, and so on.

      This process of emergence, evolution, and adaptation is all crafted by a greater Creator, just as humans create games that are far inferior to them and compel the game to start with something simple. They enforce evolution in certain aspects, so evolution does not negate the Creator; rather, it is all created, programmed, and regulated. They are compelled within the system and cannot act except in its initial phase, emergence. They are thus forced into a primitive and simple state, not by their own choice, but as an essential beginning, just like games start with simple, designed stages that they are compelled to follow. Then evolution is prearranged, predestined, and regulated.}

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