Famed video game director Todd Howard breaks down his storied career at Bethesda Game Studios. From his first game in 1995, The Terminator: Future Shock, to his newest IP in almost thirty years, Starfield, the Skyrim, Daggerfall, and Fallout creator highlights a timeline of the games he’s produced, designed and directed for an ever-developing gaming industry.
Director: Sean Dacanay
Director of Photography: Benjamin Finkel
Editor: Brady Jackson
Talent: Todd Howard
Creative Producer: Lisandro Perez-Rey
Line Producer: Joseph Buscemi
Associate Producer: Brandon White
Production Manager: D. Eric Martinez
Production Coordinator: Fernando Davila
Camera Operator: Larry Greenblatt
Sound Mixer: Marianna LaFollette
Production Assistant: Sage Ellis
Hair & Make-Up: Andrea Hines
Post Production Supervisor: Alexa Deutsch
Post Production Coordinator: Ian Bryant
Supervising Editor: Doug Larsen
Assistant Editor: Andy Morell
Graphics Supervisor: Ross Rackin
Designer: Léa Kichler
00:00 Todd Howard’s Career Achievements
00:17 1995 – The Terminator: Future Shock
01:49 1996 – The Elder Scrolls II: Daggerfall
03:05 1998 – The Elder Scrolls Adventures: Redguard
04:28 2002 – The Elder Scrolls III: Morrowind
05:45 2006 – The Elder Scrolls IV: Oblivion
07:14 2008 – Fallout 3
09:07 2011 – The Elder Scrolls V: Skyrim
10:19 2015 – Fallout 4
11:37 2018 – Fallout 76
12:58 2023 – Starfield
14:43 The Future
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6:17 i see the point they are making but they did morrowind so dirty like hes in one of the most barren boring looking places in the map
I like that Todd seems so humble he seems very approachable unlike Randy pitchferd
7:45 the irony of this statement as it took them almost a decade to make another game after Fallout 4 and we won’t be seeing another for the next 6 years.
Todd Howard: “Question!”
Programmer: “What’s your question, Todd?”
Todd: “I’ve done nothing but re-release Skyrim for the last 14 years.”
Programmer: “What?”
Todd: “You never said I couldn’t”
QA Tester: “Vhere have you been releasing them?”
5:50 I wish
What I like about most of these games is that they are often single player with no microtransactions (not counting ESO or FO76). Just a simple story mode with so much to do that makes the game last very long. That is why I like FO and TES.
I don’t know how big they plan on making FO5 and TES6, but it doesn’t have to be that big. The world just has to be immersive enough to make one get easily lost. This is what Bethesda did right with FO and ES.
Todd seems like a decent guy who is passionate about the games. I hope the next games will turn out g
I love this guy
This guy is gunna go down as one pf the biggest dipsh$&@ts in gaming history.
the fallout 76 galze was wild, no it is not your most played game buddy, its kept afloat by whales and disappointed fans.
It just works…
Honestly, despite his memes and track record of lies, this industry would’ve been so boring and empty without Todd.
16x the detail
Man 70 peoples to create oblivion kinda hard to belive at its time. Idk why today developers with big team and budget still cant make good game
I’m surprised the interview hasn’t crashed yet
Todd please… I will listen to you tell me lies as long as you give me TES VI….
i hope todd can redeem himself with TES 6
Everyone hates on Todd, but we’ll all miss him when he retires.
this will be a part of a video on the downfall of bethesda one day
Say what you will about Todd, but I think we can all agree that MANY of our favorite moments and fondest memories with video games wouldn’t exist without this man.
If they had stuck to 2-3 solar systems in starfield and mushed all the content within those areas, it would have been something else
What about killing Bethesda with Starfield plus milking skyrims dck dry.