How This Woman Creates God of War’s Sound Effects | Obsessed | WIRED

Ever wondered how they make the sound effects we hear in video games? Meet Joanna Fang, foley artist for PlayStation Studios and master at creating sounds for movies and video games like God of War: Ragnarok. We step inside Sony’s foley studio to see Joanna at work, turning plungers into running horses and manicotti into broken bones.

Director: Charlie Jordan
Director of Photography: Will Pupa
Editor: Matt Colby
Expert: Joanna Fang

Creative Producer: Wendi Jonassen
Line Producer: Joseph Buscemi
Associate Producer: Brandon White
Production Manager: Eric Martinez
Production Coordinator: Fernando Davila
Casting Producer: Nick Sawyer

Camera Operator: Darren Kawasaki
Audio: Warren Wolfe
Production Assistant: Jon Brun

Post Production Supervisor: Alexa Deutsch
Post Production Coordinator: Ian Bryant
Supervising Editor: Doug Larsen
Assistant Editor: Andy Morell

Special Thanks: John Bowen

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21 thoughts on “How This Woman Creates God of War’s Sound Effects | Obsessed | WIRED

  1. To have not only the knowledge on material composition to produce sound, but also notice how a person moves in heels is peak!

  2. This gives me so much hope! I’ve always wanted to make a sound library of my own sound effects but always put off the idea as silly for some reason! There’s no better feeling in the world than to be able to sit in a quiet environment and not only listen, but study the nature of the sound of an object, analyze it and then correlate that sound with an action!

  3. Do you really not know how many people have done the same thing before her, or are you just pretending? At least check out Robert Dudzic.

  4. It’s not good that you’re using his talents to gaslight people into believing his is a women! Just stop it.

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