Using Video Game Tech to Make Movies | WIRED

Director Neill Blomkamp sits down with WIRED to talk about the innovative camera rig his team created for his video game-inspired horror film, Demonic.

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21 thoughts on “Using Video Game Tech to Make Movies | WIRED

  1. This would be a rendering nightmarrrrreeeeee. I could barely even render a small 3D scene without it taking 12 hours. …. This would take… foooorever

  2. Talking about narrative & games, Neil clearly hasn’t yet played a Quantic Dream game like Detroit: Become Human. VR is still way too clunky and restrictive, and definitely not a requirement for interacting with actors.

    1. That’s not that impressive, animation has used that technique for a long time now, here it’s just a replicated technique for a mostly live action film.

  3. I really love that in the future we maybe able to do interactions with character in vr experience plus ai that have flexible reply data and can learning, maybe. it can feel like you have go along with them in the story.

  4. Now that Weta Digital has been sold to Epic Games, we should see some really interesting developments in both fields.

  5. Imagine going to so much effort only to see your film completely trashed by critics. It was actualy an ok movie. It didn’t deserve such a low score in my opinion.

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