Modern Video Game Sounds Explained by Experts (1998-2017) | Part 2 | WIRED

Four video game sound designers explain the thinking behind some of the world’s most recognizable video game sounds. Featuring sounds from the Legend of Zelda, Half-Life, The Sims, Minecraft, Overwatch, Dota 2 and more!

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Modern Video Game Sounds Explained by Experts (1998-2017) | Part 2 | WIRED

26 thoughts on “Modern Video Game Sounds Explained by Experts (1998-2017) | Part 2 | WIRED

  1. 6:21

    they are right… but nothing will ever come close to the sound of the AC-130 firing a cannon shell. thats true terror…

  2. surely they told them the games that went with each sound effect, if not, then my guy just guessed the right game based off of the footsteps

  3. Anyone who remembers Tommy on Electric Playground knew the footstep noises comments were coming, I vividly remember him bringing them up in almost every review he did. I had no idea he was a sound guy when i was a kid so i thought it was CRAZY he always was bringing it up

    1. I’m surprised you wrote this comment and were convinced that you’re capable of independent thought, instead of being just another Hbombergoy paypig

  4. 6:42 Tommy you taught me the importance of footsteps sounds back in the TechTV days (or G4 can’t remember). And I’ve continued to rate games on how good their footstep sounds are, and recommending to my friends the games that have the best footsteps sounds. It’s the only thing I’m an expert in

  5. Wow. I can’t believe Tommy worked on Tony Hawk’s Pro Skater. His mother must be very proud

  6. Hearing Tony Hawk brought back a WAVE of nostalgia
    Was one of the games my brothers and I would play all the time 20+ years ago

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